Past Cases of Company Exhibition
【Corporate Exhibitors】 Exhibiting opportunity
The Virtual Market is now accepting applications for corporate exhibitors.Why not exhibit your products and services in the Virtual Market that attracts over 1 million visitors from around the world?
We offer various kinds of exhibiting opportunities including 1) PR, 2) VR commerce such as 3D model sales, VR customer service, and 3D product R&D, 3) access to a new frontier market to sell real products, and 4) open innovation such as PoC of combining your solution with XR and collaboration with other IPs. Even without VR-related knowledge, our full-time staff will walk you through the process from the very beginning of planning.
For our solutions need some time for production, your early inquiry will be much appreciated.
The Walt Disney Company (Japan) Ltd.
The Walt Disney Company (Japan) Ltd. exhibited the Virtual Disney Store for the first time. Various fashion and lifestyle merchandise, including UniBEARsity dolls, were made into 3D models. Particularly popular was the booth where visitors could hold the 3D models in their hands and take pictures as if they were actual products. Visitors could also go to the official Disney online store "shopDisney" from the booth and purchase real products. There were not only the "Disney" area but the "Marvel" and "Disney's Twisted Wonderland" areas as well. Even more, we had a campaign of 10% discount for your purchase by sharing the photos with "#Virtualdisneystore" hashtag on SNS and showing them at the real store.
BEAMS exhibited its first virtual shop. This booth was a reproduction of BEAMS HARAJUKU, where employees operated staff avatars to welcome visitors and communicate with them in real-time. In addition to collaboration items with Godzilla, Nier Automata, and Momoiro Clover Z, and official event T-shirts, 3D avatars were also sold at the booth.The Momoiro Clover Z members participated in the event four times in their respective avatars, and the rocket launch experience set up next to the store was well received. HIKKY's XR open innovation policy (an initiative to connect companies in the VR space and create innovative XR businesses using HIKKY's technology) has led to many collaborations with companies in the XR space.
©TOHO CO., LTD.
TOHO CO., LTD.
It was the first exhibition of the "Godzilla" booth. Visitors enjoyed the VR video experience where they could take an elevator inside the booth to the rooftop and watch the moment Godzilla went around destroying the city.In the booth, 3D avatars of Godzilla and 3D accessories such as Godzilla's headwear and shoes were sold, and users were able to experience walking around in the VR space as Godzilla himself.
Oculus from Facebook, Inc. | BIC CAMERA INC.
Oculus and BIC CAMERA have created a venue where visitors can experience a live performance by world-renowned guitarist MIYAVI, based on the concept of "connecting the real and the virtual." In addition to MIYAVI's surprise participation, we created an advanced performance that could only be experienced in VR, as if MIYAVI, performing from various directions in 360 degrees, was coming nearby. This endeavor realized a new form of entertainment to go over the barrier and approach not only existing VR fans but also tech creators, innovators, technologists.
Daimaru Matsuzakaya Department Stores Co., Ltd.
The "Virtual Daimaru Matsuzakaya" was filled with a variety of very delicious-looking gourmet foods for the New Year's holidays. Eight carefully selected items, including crab casserole, roast beef, gratin, ice cream, and wine, were available at the booth where special seasonal gourmet items can be purchased on the spot. It was the first attempt by the virtual market to sell real foods. The 3D model of the official character "Sakura Panda" was also distributed for free. The Daimaru Matsuzakaya Department Store used materials from the Edo period (1603-1868), and the ukiyo-e store paintings in the background were exciting.